Selasa, 16 Mei 2017

HEROES INFINITY

The first way is by standing on the Purple Mausoleum Icon on the Infinity Base within the Toy Box. The second way is by going into the Menu while in the Toy Box and selecting Visit Hall of Heroes. The third way is to select Hall of Heroes on the Main Menu when you start up the game. 
On your initial visit to the Hall of Heroes it will appear to be a rather sparse looking area, reminiscent of an old Greek or Roman temple. This appearance changes though as you obtain gold stars. The structure itself will grow and become a shrine to your various Figures.
Once you have three character statues, a button appears that will launch fireworks into the air. Another button appears once you have ten character statues that will make a small band of character costumes appear and dance around. Once Phase 2 is released and you have obtained eighteen character statues, a third button will appear that changes the sky.  If you collect statues for all 29 characters released in the first two phases, an "Ultimate Pack" will appear in the fountain with the glowing Infinity logo; it is unclear as to what this Ultimate Pack unlocks.

Behind the hall are two different side areas that also change along with the hall and the starting area. The side areas get new statue bases that may be be filled in later with special pieces.

Inside the mausoleum itself are icons on the floor and statue bases. The statue bases each have a face on their sides to indicate which figure will appear on top of it. For a figure to appear on top of it you must own the figure and get it up to level one. The higher the level of the figure the better quailty material the statue will be made of. The statues will be made out of either Bronze, Silver, or Gold; reflected by what level they currently are (1, 5, and 10 respectively).

To make your figure statue appear, you must first advance your character to Level 1 and claim the character. Then, enter the hall and walk up to the glowing base for that character and it will magically fill in.


There are bases for each of the figures currently released and for the second wave of figures. Sadly, there are no extra bases within the main hall. The bases behind the Infinity Base are for special figures, such as the Toys 'R Us Lighting McQueen - Inftinite Crystal Series. When looking at the Infinity Hub, Crystal Lighting is the second base on the left. 
You are given control of a collection of real-world toys imbued with in-game life and dropped into an anything-goes world. These figures each contain chips which unlock the character in the game when placed on the Disney Infinity base. The chip also saves the stats for the character as you play with it and level it up. The game's campaigns, minigames, power-ups, special tools and even decorations are all also unlockable through the use of a variety of different plastic discs that can be placed on the base.

The starter pack comes with the game itself, a plastic Disney Infinity base that plugs into your console, an Avengers play set piece which contains the game's single campaign, two Toy Box game pieces used to unlock two themed minigames, and Iron Man, Thor and Black Widow figures.

Plopping a toy down on its spot on the base (there are spots for two figures on the platform), and dropping a Toy Box or play set piece on its spot seems pretty straightforward. But things can get pretty complicated when you start trying to move between the original and this sequel, or bring a toy to a friend's house.
The game's almost complete lack of instructions — what few exist are delivered through in-game tutorials spread out across a myriad of different chatty toys — makes some of this more complicated than it should be. Eventually, you'll figure out things like original game compatibility, but often only through trial and error.

That compatibility doesn't just mean the character shows up in the game as-is — the developers went out of their way to upgrade even the old toys, giving every character in Disney Infinity 2.0 the ability to rank up to level 20 and unique skill trees.

The skill trees are a major upgrade to the franchise. Now players can unlock and upgrade how their particular Iron Fist, Captain America or Jack Skellington behaves in a fight. The skill tree adds new abilities like super moves, increases health or speed and even delivers some surprising new actions, like the ability to wall-crawl or cloak.
This level of in-game personalization adds to the concept that each toy is unique, and only makes the bond between player and figure that much stronger. To upgrade your character's stats you need to earn experience, something you can do in the game's limited campaigns, minigames or the Toy Box worlds you create. Those stats remain the same no matter where you're playing.

The decision to blur the line between campaigns and Toy Box creations is significant. It means that you're no longer forced to play through the campaign to level up your character. And good thing, too: The single campaign that the starter pack comes with is a dull, repetitive affair that offers little in the way of genuine fun.

Playing through Avengers, which features a storyline about Loki unleashing Frost Giants on Manhattan, felt more like a surprisingly long tutorial than the sort of game I would look forward to completing.The occasional set-piece battle is lost amid a blizzard of repetitive fetch and escort quests.